/* funcs.c: Glulxe function-handling functions. Designed by Andrew Plotkin http://eblong.com/zarf/glulx/index.html */ #include "glk.h" #include "glulxe.h" /* enter_function(): This writes a new call frame onto the stack, at stackptr. It leaves frameptr pointing to the frame (ie, the original stackptr value.) argc and argv are an array of arguments. Note that if argc is zero, argv may be NULL. */ void enter_function(glui32 addr, glui32 argc, glui32 *argv) { int ix, jx; acceleration_func accelfunc; int locallen; int functype; glui32 modeaddr, opaddr, val; int loctype, locnum; accelfunc = accel_get_func(addr); if (accelfunc) { profile_in(addr, stackptr, TRUE); val = accelfunc(argc, argv); profile_out(stackptr); pop_callstub(val); return; } profile_in(addr, stackptr, FALSE); /* Check the Glulx type identifier byte. */ functype = Mem1(addr); if (functype != 0xC0 && functype != 0xC1) { if (functype >= 0xC0 && functype <= 0xDF) fatal_error_i("Call to unknown type of function.", addr); else fatal_error_i("Call to non-function.", addr); } addr++; /* Bump the frameptr to the top. */ frameptr = stackptr; /* Go through the function's locals-format list, copying it to the call frame. At the same time, we work out how much space the locals will actually take up. (Including padding.) */ ix = 0; locallen = 0; while (1) { /* Grab two bytes from the locals-format list. These are unsigned (0..255 range). */ loctype = Mem1(addr); addr++; locnum = Mem1(addr); addr++; /* Copy them into the call frame. */ StkW1(frameptr+8+2*ix, loctype); StkW1(frameptr+8+2*ix+1, locnum); ix++; /* If the type is zero, we're done, except possibly for two more zero bytes in the call frame (to ensure 4-byte alignment.) */ if (loctype == 0) { /* Make sure ix is even. */ if (ix & 1) { StkW1(frameptr+8+2*ix, 0); StkW1(frameptr+8+2*ix+1, 0); ix++; } break; } /* Pad to 4-byte or 2-byte alignment if these locals are 4 or 2 bytes long. */ if (loctype == 4) { while (locallen & 3) locallen++; } else if (loctype == 2) { while (locallen & 1) locallen++; } else if (loctype == 1) { /* no padding */ } else { fatal_error("Illegal local type in locals-format list."); } /* Add the length of the locals themselves. */ locallen += (loctype * locnum); } /* Pad the locals to 4-byte alignment. */ while (locallen & 3) locallen++; /* We now know how long the locals-frame and locals segments are. */ localsbase = frameptr+8+2*ix; valstackbase = localsbase+locallen; /* Test for stack overflow. */ /* This really isn't good enough; if the format list overflowed the stack, we've already written outside the stack array. */ if (valstackbase >= stacksize) fatal_error("Stack overflow in function call."); /* Fill in the beginning of the stack frame. */ StkW4(frameptr+4, 8+2*ix); StkW4(frameptr, 8+2*ix+locallen); /* Set the stackptr and PC. */ stackptr = valstackbase; pc = addr; /* Zero out all the locals. */ for (jx=0; jx= stacksize) fatal_error("Stack overflow in function arguments."); for (ix=0; ix stacksize) fatal_error("Stack overflow in callstub."); StkW4(stackptr+0, desttype); StkW4(stackptr+4, destaddr); StkW4(stackptr+8, pc); StkW4(stackptr+12, frameptr); stackptr += 16; } /* pop_callstub(): Remove the magic four values from the stack, and use them. The returnvalue, whatever it is, is put at the result destination; the PC and frameptr registers are set. */ void pop_callstub(glui32 returnvalue) { glui32 desttype, destaddr; glui32 newpc, newframeptr; if (stackptr < 16) fatal_error("Stack underflow in callstub."); stackptr -= 16; newframeptr = Stk4(stackptr+12); newpc = Stk4(stackptr+8); destaddr = Stk4(stackptr+4); desttype = Stk4(stackptr+0); pc = newpc; frameptr = newframeptr; /* Recompute valstackbase and localsbase */ valstackbase = frameptr + Stk4(frameptr); localsbase = frameptr + Stk4(frameptr+4); switch (desttype) { case 0x11: fatal_error("String-terminator call stub at end of function call."); break; case 0x10: /* This call stub was pushed during a string-decoding operation! We have to restart it. (Note that the return value is discarded.) */ stream_string(pc, 0xE1, destaddr); break; case 0x12: /* This call stub was pushed during a number-printing operation. Restart that. (Return value discarded.) */ stream_num(pc, TRUE, destaddr); break; case 0x13: /* This call stub was pushed during a C-string printing operation. We have to restart it. (Note that the return value is discarded.) */ stream_string(pc, 0xE0, destaddr); break; case 0x14: /* This call stub was pushed during a Unicode printing operation. We have to restart it. (Note that the return value is discarded.) */ stream_string(pc, 0xE2, destaddr); break; default: /* We're back in the original frame, so we can store the returnvalue. (If we tried to do this before resetting frameptr, a result destination on the stack would go astray.) */ store_operand(desttype, destaddr, returnvalue); break; } } /* pop_callstub_string(): Remove the magic four values, but interpret them as a string restart state. Returns zero if it's a termination stub, or returns the restart address. The bitnum is extra. */ glui32 pop_callstub_string(int *bitnum) { glui32 desttype, destaddr, newpc; if (stackptr < 16) fatal_error("Stack underflow in callstub."); stackptr -= 16; newpc = Stk4(stackptr+8); destaddr = Stk4(stackptr+4); desttype = Stk4(stackptr+0); pc = newpc; if (desttype == 0x11) { return 0; } if (desttype == 0x10) { *bitnum = destaddr; return pc; } fatal_error("Function-terminator call stub at end of string."); return 0; }