initmoney=500 firstturnnoinc=1 unit=paladin atk=55 Δatk=10 def=20 mp=4 cost=200 unique=1 unit=fighter atk=50 Δatk=5 def=5 mp=4 cost=150 unit=ranger atk=50 Δatk=5 range=1,2 mp=4 cost=250 unit=elemental atk=50 Δatk=5 mp=4 cost=300 # damage + defence bonus when on water # (if move == water and move == terrain type?) #unit=necromancer atk=40 Δatk=5 def=5 mp=4 cost=400 # # animate dead #unit=priest atk=35 Δatk=5 def=10 mp=4 cost=500 # # bless units in 2 square grid #unit=mage atk=60 Δatk=5 def=15 mp=5 cost=600 # # slow/curse attacked unit #unit=golem atk=60 Δatk=10 def=30 mp=4 cost=600 #unit=catapult atk=50 Δatk=20 range=2,4 def=10 mp=3 cost=700 #unit=dragon atk=70 Δatk=10 def=25 mp=6 cost=1000 #unit=risen atk=40 Δatk=10 def=2 mp=4 unit=corpse # # dies on the 2 turn after spawn, without spawning another # # players can move on top of it, destroying it # FIXME: damage ratios, 100 by default #ratio=ranger dragon=150 # FIXME: terrain bonuses move=road move=hill paladin=1 fighter=1 ranger=1 elemental=1 move=mountain paladin=2 fighter=2 ranger=2 elemental=2 move=water paladin=2 fighter=2 ranger=2 terrain=road move=road terrain=plain def=1 move=road terrain=hill def=2 move=hill terrain=wood def=2 move=hill terrain=mountain def=3 move=mountain terrain=water move=water terrain=castle def=3 move=road income=50 terrain=city def=3 move=road income=30 terrain=ruin def=3 move=road terrain=fort def=3 move=road spawn=castle unit=paladin unit=fighter unit=ranger unit=elemental resupply=castle spawn=castle resupply=city spawn=castle resupply=fort spawn=castle occupy=castle unit=paladin occupy=city unit=paladin unit=fighter #destroy=city terrain=ruin unit=catapult #repair=ruin terrain=city unit=paladin unit=fighter