nocorpse= unit=inf vis=2 mp=3 cost=1000 # ammo 0, food 99 (-1) unit=heavy vis=2 mp=2 cost=3000 # ammo 3,-1, food 70 unit=lav vis=5 mp=8 cost=4000 # ammo -1, food 80 unit=ltank vis=3 mp=6 cost=7000 # ammo 9,-1, food 70 unit=mtank vis=1 mp=5 cost=16000 # ammo 8,-1, food 50 unit=etank vis=1 mp=6 cost=22000 # ammo 9,-1, food 99 unit=htank vis=1 mp=4 cost=28000 # ammo 3,-1, food 50 unit=arty vis=1 mp=5 range=2,3 cost=6000 # ammo 9, food 50 unit=rkt vis=1 mp=5 range=3,5 cost=15000 # ammo 6, food 50 unit=aab vis=2 mp=6 cost=8000 # ammo 9, food 60 unit=aam vis=4 mp=5 range=3,5 cost=12000 # ammo 6, food 50 unit=apu vis=1 mp=6 cost=5000 # no weapon # resupply fuel and ammo to adjacent units # load up to 1 inf/heavy # food 70 unit=fighter vis=2 mp=9 cost=20000 # ammo 9, food 99 unit=bomber vis=2 mp=7 cost=22000 # ammo 9, food 99 unit=stealth vis=4 mp=6 cost=24000 # cloak/uncloak # ammo 6, food 60 unit=chopper vis=3 mp=6 cost=9000 # ammo 6,-1, food 99 unit=heli vis=2 mp=6 cost=5000 # no weapon # load up to 1 inf/heavy # food 99 unit=missile vis=1 mp=9 cost=24000 # no weapon # trigger -> aoe 1,3 damage=50 unit=lander vis=1 mp=6 cost=12000 # no weapon # load up to 1 inf/heavy # food 99 unit=repboat vis=1 mp=7 cost=7500 # no weapon # load 2 inf/heavy # repair unit # food 60 unit=cruiser vis=3 mp=6 cost=18000 # ammo 9, food 99 # can carry 2 heli? unit=sub vis=5 mp=5 cost=20000 # ammo 6, food 60 # cloak/uncloak unit=btlship vis=2 mp=5 range=2,6 cost=28000 # ammo 9, food 99 unit=carrier vis=4 mp=5 range=3,8 cost=30000 # ammo 9, food 99 # load/unload/resupply (but not repair?) 2 air units move=bridge # changed to allow any unit move=road lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9 move=plain lav=1 arty=1 rkt=1 aam=1 lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9 move=wood lav=2 arty=2 rkt=2 aam=2 ltank=1 mtank=1 etank=1 htank=1 aab=1 apu=1 lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9 move=mountain inf=1 lav=9 arty=9 rkt=9 aam=9 ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9 lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9 move=sea inf=9 heavy=9 lav=9 arty=9 rkt=9 aam=9 ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9 move=shoal cruiser=9 sub=9 btlship=9 carrier=9 move=reef inf=9 heavy=9 lav=9 arty=9 rkt=9 aam=9 ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9 lander=1 repboat=1 cruiser=1 sub=1 btlship=1 carrier=1 move=mordor inf=9 heavy=9 lav=9 arty=9 rkt=9 aam=9 ltank=9 mtank=9 etank=9 htank=9 aab=9 apu=9 fighter=9 bomber=9 stealth=9 missile=9 chopper=9 heli=9 lander=9 repboat=9 cruiser=9 sub=9 btlship=9 carrier=9 terrain=bridge move=bridge terrain=road move=road terrain=plain move=plain terrain=wood move=wood def=1 terrain=mountain move=mountain def=3 terrain=river move=mountain terrain=sea move=sea terrain=shoal move=shoal terrain=reef move=reef terrain=mordor move=mordor terrain=hq move=road def=3 income=1000 terrain=city move=road def=2 income=1000 terrain=factory move=road def=2 income=1000 terrain=airport move=road def=2 income=1000 terrain=shipyard move=bridge def=2 income=1000 terrain=silo move=road def=2 # launch: aoe 1,3 damage=30, only once terrain=tower move=road def=2 # global atk bonus spawn=factory unit=inf unit=heavy unit=lav unit=arty unit=rkt unit=aab unit=aam unit=apu unit=ltank unit=mtank unit=etank unit=htank spawn=airport unit=fighter unit=bomber unit=stealth unit=missile unit=chopper unit=heli spawn=shipyard unit=lander unit=repboat unit=cruiser unit=sub unit=btlship unit=carrier resupply=hq spawn=factory resupply=city spawn=factory resupply=factory spawn=factory resupply=airport spawn=airport resupply=shipyard spawn=shipyard occupy=hq unit=inf unit=heavy occupy=city unit=inf unit=heavy occupy=factory unit=inf unit=heavy occupy=airport unit=inf unit=heavy occupy=shipyard unit=inf unit=heavy occupy=tower unit=inf unit=heavy # FIXME: http://warswiki.org/wiki/Damage/Advance_Wars:_Dual_Strike_chart