Texture16 fromcursor = { 0x0000, 0x0000, 0x0000, 0x0000, 0xF830, 0xFC00, 0xFFA4, 0x7F00, 0x3F01, 0x7F00, 0xFFA4, 0xFC00, 0xF830, 0x0000, 0x0000, 0x0000, };