Texture16 blah = { 0x0000, 0x0000, 0x0000, 0x0000, 0x07C0, 0x1C7E, 0x31E3, 0x210E, 0x6218, 0x4030, 0x4020, 0x4060, 0x60C0, 0x3F80, 0x0000, 0x0000, };