Texture16 boot = { 0x0000, 0x0000, 0xFF00, 0xFF00, 0x7E00, 0x7E00, 0x7E00, 0x7E00, 0x7EA8, 0x7FFE, 0x7FFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x4924, 0x0000, };