Texture16 cleanup = { 0x0600, 0x0C00, 0x080F, 0x0C30, 0x07E0, 0x03E0, 0x0020, 0x8020, 0xC047, 0x4044, 0x6048, 0xF090, 0xF8A0, 0x3CA0, 0x0EB0, 0x00F8, };