Texture16 skull = { 0x0000, 0x0000, 0x0000, 0xC003, 0xE7E7, 0x3FFC, 0x0FF0, 0x0DB0, 0x07E0, 0x0660, 0x37EC, 0xE427, 0xC3C3, 0x0000, 0x0000, 0x0000, };