Texture16 zot = { 0x01F8, 0x01F8, 0x03F0, 0x03E0, 0x07C0, 0x0780, 0x0FF0, 0x0FE0, 0x03C0, 0x0780, 0x0F00, 0x0E00, 0x1C00, 0x1800, 0x3000, 0x2000, };