#include #include #include int loadimage(Image *i, Rectangle r, uchar *data, int ndata) { long dx, dy; int n, bpl; uchar *a; int chunk; chunk = i->display->bufsize - 64; if(!rectinrect(r, i->r)){ werrstr("loadimage: bad rectangle"); return -1; } bpl = bytesperline(r, i->depth); n = bpl*Dy(r); if(n > ndata){ werrstr("loadimage: insufficient data"); return -1; } ndata = 0; while(r.max.y > r.min.y){ dy = Dy(r); dx = Dx(r); if(dy*bpl > chunk) dy = chunk/bpl; if(dy <= 0){ dy = 1; dx = ((chunk*dx)/bpl) & ~7; n = bytesperline(Rect(r.min.x, r.min.y, r.min.x+dx, r.min.y+dy), i->depth); if(loadimage(i, Rect(r.min.x+dx, r.min.y, r.max.x, r.min.y+dy), data+n, bpl-n) < 0) return -1; } else n = dy*bpl; a = bufimage(i->display, 21+n); if(a == nil){ werrstr("loadimage: %r"); return -1; } a[0] = 'y'; BPLONG(a+1, i->id); BPLONG(a+5, r.min.x); BPLONG(a+9, r.min.y); BPLONG(a+13, r.min.x+dx); BPLONG(a+17, r.min.y+dy); memmove(a+21, data, n); ndata += dy*bpl; data += dy*bpl; r.min.y += dy; } return ndata; }