#include #include #include typedef struct Agent Agent; struct Agent { int hunger; int food; }; int rstate(void) { int state = nrand(TASKSUCCESS)+1; print("\t%-20s\n", btstatenames[state]); return state; } int pstate(int state) { print("\t%-20s\n", btstatenames[state]); return state; } int findfoodnearby(void *a) { int r; Agent *agent = a; print("findfood"); r = nrand(5); if(r == 0) return pstate(TASKSUCCESS); if(r == 1) return pstate(TASKFAIL); return pstate(TASKRUNNING); } int movetofood(void *a) { print("movetofood"); return rstate(); } int pickupfood(void *a) { Agent *agent = a; print("pickupfood"); agent->food += nrand(3)+1; return pstate(TASKSUCCESS); } int goout(void *a) { print("goout"); return rstate(); } int eatfood(void *a) { Agent *agent = a; print("eatfood"); if(agent->food > 0){ agent->food--; agent->hunger--; if(agent->food == 0) return pstate(TASKSUCCESS); return pstate(TASKRUNNING); } return pstate(TASKFAIL); } BehaviorNode* mkbt(void) { BehaviorNode *find, *moveto, *pickup, *gout, *eat; BehaviorNode *bnear, *get, *root; find = btleaf("find food", nil, findfoodnearby, nil); moveto = btleaf("move to food", nil, movetofood, nil); pickup = btleaf("pickup food", nil, pickupfood, nil); gout = btleaf("go out", nil, goout, nil); eat = btleaf("eat food", nil, eatfood, nil); bnear = btsequence("nearby food", find, moveto, pickup, nil); get = btpriority("get food", bnear, gout, nil); root = btsequence("root", get, eat, nil); return root; } void test_bt(void) { int i; Agent a; BehaviorNode *root; a.hunger = 10; a.food = 0; root = mkbt(); while(a.hunger > 0){ bttick(root, &a); print("hunger=%d food=%d\n", a.hunger, a.food); sleep(200); } } void usage(void) { fprint(2, "usage: %s\n", argv0); exits("usage"); } void main(int argc, char *argv[]) { ARGBEGIN{ default: usage(); }ARGEND srand(truerand()); test_bt(); exits(nil); }