Texture16 psquare = { 0xFFFF, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8181, 0x8181, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0xFFFF, };