Texture16 deadmouse = { 0x0000, 0x0114, 0xA208, 0x4100, 0x0000, 0x0008, 0x0004, 0x0082, 0x0441, 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000, };