Texture16 ghigl = { 0x0808, 0x0FF8, 0x0888, 0x0FF8, 0x09F8, 0x0878, 0x0818, 0x0808, 0x0808, 0x0808, 0x0FF8, 0x0F78, 0x0E38, 0x0F78, 0x3FFE, 0x3FFE, };