Texture16 gun = { 0x0002, 0x0004, 0x0004, 0x0004, 0xC032, 0x7FFA, 0x620C, 0x63F8, 0x7FC0, 0xFA80, 0xA880, 0xDF00, 0xA800, 0xD800, 0x7000, 0x0000, };